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ZBrush机器人硬面建模教程 FlippedNormals – Hard Surface Character Sculpting In ZBrush 讲解ZBrush中机器人整体的雕刻,然后局部比如盔甲和布料的制作、武器的制作,最后导入到Keyshot进行场景灯光设置和渲染 First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to Keyshot we will go through the model and prepare it ready for Keyshot.
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