Don’t miss a thing with the Complete Edition of the Ultimate Weapon Tutorial. We’ll be shedding light on every possible aspect in creating high quality game-art. Understand 3dmax with the Basics & Beyond Chapter and learn how to efficiently model and unwrap in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in photoshop to get that extra edge out of it. This complete pack has it all.
不要错过一件事与完整版的终极武器教程。我们将尽可能地在创造高质量的游戏艺术的每一个可能方面脱落。了解3ds Max与超越章基础和学习如何有效地模式和打开下列小时以AKM。创建纹理接近照片写实尽可能与物质的画家,使组合发光创造呈现Marmoset Toolbag 2。最后我们去处理那些呈现在PS图象处理软件获得额外的优势了。这是完整的包。
The following tutorials are included:
包括以下的教程:
3Ds Max 2016 – Basics & Beyond
3ds Max 2016–基础与超越
AKM – 3Ds Max 2016 – Modeling
AKM–3ds Max 2016–建模
AKM – 3Ds Max 2016 – Unwrapping
AKM–3ds Max 2016–展开
AKM – Substance Painter – Texturing
AKM–物质画家–纹理
AKM – Marmoset – Renders
AKM–狨–呈现
Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.
使用软件: 3Ds Max 2016, Photoshop, Substance Painter和Marmoset Toolbag 2。