当创建,鼻子有明显的脸最突出的特点之一。因为这个原因,重要的是要了解如何建立鼻子可以和雕刻,以切实完成一个人体模型。鼻子是身体并不大,但他们之间的骨和软骨的结构有一个非常有趣的。在这个过程中,我们将在这些基本的的个体走到一起,使鼻子看起来像一个鼻子。然后,我们将介绍一些在ZBrush的快速和简便的方法来阻挡这些结构,使用一个自定义插入“网刷DynaMesh,让我们的基本形状。得到一个更清洁的基础,我们将学习网格化的鼻子,然后用各种雕刻笔刷完成的鼻子。在最后,你将有一个更好的了解鼻子的结构,你会更舒服创建和雕刻的鼻子你的人的角色。
When creating human models in 3D, noses are obviously one of the most prominent features of the face. For this reason it's important to understand how noses can be built and sculpted in order to realistically complete a human model. Noses are physically not that large but between the bone and cartilage they have a very interesting structure. In this course we will go over those basic nose structures- the elements that come together to make a nose look like a nose. We'll then cover some quick and easy ways in ZBrush to block out those structures, using a custom Insert Mesh brush with DynaMesh to get our base shape down. We'll learn to remesh the nose to get a cleaner base and then use a variety of sculpting brushes to finish out the nose. In the end, you'll have a better understanding of the structure of the nose and you'll be much more comfortable creating and sculpting noses for your human characters.