本帖最后由 x.7 于 2015-7-3 11:04 编辑
一个优秀是在大多数的动作和冒险游戏的最终成功的关键。一个引人注目的人物游戏需要的能力,创造具有强烈的个性和视觉利益的字符。
Good character design is critical to financial success in most action and adventure games. Designing a compelling character for games require the ability to create characters with strong personality and visual interests.
这个过程包括了众多的技术和自定义视觉设计主题,精炼的形状和轮廓,拥有,最重要的沟通方式的字符将移动和行为的校长。卡罗的经验范围:仅举几人在工作室的工作,如暴雪,Insomniac的,和ILM和项目,如战神,,电阻秋季。
This process encompasses a multitude of techniques and principals from defining visual design themes, refining shapes and silhouettes, posses, facial expression, and most importantly communicating the way the character will move and behave. Carlo’s experiences ranges from working at studios such as Blizzard, Insomniac, and ILM, and projects such as God of War, World of Warcraft, and Resistance: Fall of Man to name a few.
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