中文名称: Arnold影视级真实渲染技术训练视频教程 外文名称: FXPHD ARN201 Real World Lighting and Rendering with Arnold 资源分类: FXPHD ARN201 Arnold教程 影视级 真实渲染技术 视频教程 文件大小: 2 GB
Arnold影视级真实渲染技术训练视频教程
本视频教程是由FXPHD机构出品的Arnold影视级真实渲染技术训练视频教程,FXPHD ARN201 Real World Lighting and Rendering with Arnold,大小:1.8 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya,Arnold,作者:Matt Leonard,共10个章节,语言:英语。
FXPHD ARN201 Real World Lighting and Rendering with Arnold
Solid Angle’s Arnold is one of the visual effects industry’s top render engines. Since it’s initial release in 1999 Arnold has been used on countless commercials, feature animations and movies, including being used on 7 of the 10 films including being used on 7 of the 10 films currently on the short list for the Visual Effects Oscar “bake off”. It was the sole renderer used on Gravity, and primary renderer on Pacific Rim, Star Trek into Darkness and The Lone Ranger, as well as being used for large sections of Elysium, Iron Man 3, and Thor: The Dark World.
Arnold is a full Ray Traced / Global Illumination solution, Physically-Based and utilizes Monte Carlo Path Tracing technique. This brute force approach enables Arnold to handle very large geometry sets quickly and efficiently, unlike other renderers which need to cache out Photon Maps or Point Clouds before the render can even begin. For example Arnold rendered upwards of 1 million lights (for the TV show ‘Skins’, VFX by The Mill) and a staggering 5 trillion polygons for the space station in Elysium (VFX by Whiskey Tree).
For any Lighter, Look Dev Artist, CG Supervisor or Generalist, Arnold is now an important tool to learn and master. During this course we will be covering all the main areas of the software including Lighting, Shaders, Cameras, Particles and Volumetrics, Hair and Fur, and of course render settings, AOV’s and a number of technical areas such as the use of .log, .ass and .tx files. By the end of the course you’ll have a firm understanding of Arnold and how to produce beautiful renders quickly and efficiently.
The course is taught by Matt Leonard who has been in the 3D and visual effects industry for over 20 years. He has spoken on behalf of Solid Angle both in the UK and abroad, and has now been using Arnold for over 3 years. He is a member of the Visual Effects Society and has worked as a beta tester for Maya, Katana, RenderMan, Mari, Nuke, and of course Arnold. He currently runs his own on-site training company in the UK and is also the primary lecturer on the VFX Masters degree course for the University of South Wales.