本帖最后由 震东 于 2014-10-11 10:19 编辑
ZBrush雕刻几何体教程 - attaching sculpted geometry in ZBrush
ZBrush雕刻几何体教程 - attaching sculpted geometry in ZBrush
ZBrush雕刻几何体教程 - attaching sculpted geometry in ZBrush
ZBrush雕刻几何体教程 - attaching sculpted geometry in ZBrush
在这个过程中,我们将学习如何将新的几何体在ZBrush雕刻先前网格。在ZBrush中工作时,有可能是多次,我们希望创建一个非常详细的造型,后来才意识到,我们希望更多的几何图形添加到它。例如,我们可以塑造一个人物的头部,后来在这个过程中要添加一个身体。而不是从头开始,并试图复制我们所做的辛勤工作,有一对夫妇的方法,我们可以把所有的那雕刻的数据。本课程将带你通过两种方法来实现这一点,并帮助您了解如何可以解决这个非常普遍的问题。
In this course we will learn to attach new geometry to previously sculpted meshes in ZBrush. When working in ZBrush, there may be times that we would like to create a highly detailed sculpt, only to realize later that we'd like to add more geometry to it. For instance, we may sculpt a character's head and later in the process want to add a body. Rather than starting over and trying to replicate all of the hard work we've done, there are a couple of ways we can keep all of that sculpted data. This course will take you through two methods for accomplishing this and help you understand how you can solve this very common issue.
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