本帖最后由 x.7 于 2017-4-20 15:37 编辑
海边场景渲染(Taking a Previz Scene to Look Development in 3ds Max/VRay)
海边场景渲染(Taking a Previz Scene to Look Development in 3ds Max/VRay)
内容介绍:
Taking a Previz Scene to Look Development in 3ds Max and V-Ray
Released Jul 27, 2014
file:///C:\Users\lenovo\AppData\Local\Temp\TempPic\%9KD}OC(QR7]X@J`KJ1H%}A.tmp 3ds Max 2014,...
1h 39m
634 views
Project Files Included
In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process.
Starting with a previz setup and background plate, we'll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production.
|