Step 1: Painting the grayscale base步骤1:画灰色底 In this stage you will paint a low contrast, high detail grayscale base texture. This texture has all of the major details in the armor with very even bulk lighting. Pin light specularity and shadow are added later.在这一步你们需要画对比度非常底,细节非常丰富的灰色底子。这张灰色底子包含大部分细节与体积光。高光与阴影在后面会添加的。 Step 1 Chaos Platemail: Volume Lighting体积光 1. Basic Volume Lighting is painted / Light baked 基本的体积光可以手绘或者烘焙 file:///C:/DOCUME~1/ADMINI~1/LOCALS~1/Temp/ksohtml/wps_clip_image-12309.png Step 1 Chaos Platemail: Details and Basic Shadows画基本的细节与阴影 1. Details are laid out and finalized 画出所有细节 2. Basic lighting and shadow is painted 画出基本光线与阴影 3. All major details in armor are painted 把盔甲上所有的细节都画上 file:///C:/DOCUME~1/ADMINI~1/LOCALS~1/Temp/ksohtml/wps_clip_image-19290.png Step 2 : Add Color and underlying texture noise步骤2:加颜色与材质肌理 SAVE your layer from step 1! Start new work in a new layer so you can adjust lower layers. 保存前面的图层文件!在新的图层里进行制作 In this stage you will continue to build the detail of your texture. During this process you will add color overlay, and texture noise to the texture. Throughout the process you should go back to your first layer and adjust minor details in the base layer在这一步骤你需要继续绘制细节。在这一过程你需要叠加颜色,添加材质。在这一过程中你仍需要在先前画好的步骤中进行修改 Step 2 Chaos Platemail : Add Color添加颜色 1. Add layer set for base colors 添加颜色图层文件夹 file:///C:/DOCUME~1/ADMINI~1/LOCALS~1/Temp/ksohtml/wps_clip_image-2553.png Step 2 Chaos Platemail : Add Overlay textures添加材质肌理 1. Add texture overlays 添加材质图层 2. Adjust color as necessary on overlay and base color 根据需要调整颜色 file:///C:/DOCUME~1/ADMINI~1/LOCALS~1/Temp/ksohtml/wps_clip_image-18370.png
Step 3 : Final Highlights and detail步骤3:完成高光与细节的绘制 SAVE your layer from step 1! Start new work in a new layer so you can adjust lower layers. 保存前面的图层文件!在新的图层里进行制作 In this stage you will add your high specular highlights, and deep shadows. Final overlays for dirt grime etc are also added at this time在这一阶段你要添加高光,深色的阴影。完成最终的污迹和其他一些细节的添加 Step 3 Chaos Platemail : Add Overlay textures 1. Add in gloss highlights 添加整体高光 2. Add in sharp pin highlights 添加细小的高光 3. Tweak final shadows 调整最终阴影效果 4. Add in dirt and grime 添加污迹
Chao_Platemail金属盔甲绘制步骤
Step 4 : Model and texture finalization步骤4:模型与贴图最终完成 This tutorial only covers the basics of making metal. After this point you should do all the finalization and tweaks to various areas of your texture, to pull everything together这只是做金属的一个基本方法,这以后你们应该根据没个不同的地方做相应的调整来最终完成
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