中文名称: 3dsMax动画技术快速入门视频教程第一季 外文名称: Digital-Tutors Quick Start to Animation in 3ds Max Volume 1 资源分类: Digital-Tutors 3dsMax教程 动画技术 快速入门 视频教程 文件大小: 380 MB
3dsMax动画技术快速入门视频教程第一季
本视频教程是由Digital-Tutors机构出品的3dsMax动画技术快速入门视频教程第一季,Digital-Tutors Quick Start to Animation in 3ds Max Volume 1,时长:54分,大小:380 MB,MP4高清视频格式,附工程源文件,教程使用软件:Autodesk 3d Max 2015,作者:Delano Athias,共10个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
Digital-Tutors Quick Start to Animation in 3ds Max Volume 1
Welcome to the Quick Start to Animation in 3ds Max. Quick Starts are a series of specially constructed tutorials meant to be followed in sequence and include valuable exercises to reinforce learned concepts.
The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We’ll go through 3ds Max’s Animation Tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each Volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state.
In this initial volume, we’ll cover the basics of getting started with the animation tools in 3ds Max’s. We’ll learn how to set our animation preferences and create keyframes. We’ll learn about 3ds Max’s Dope Sheet, which is used to retime animation. We’ll also jump into the Curve Editor, and learn how it can be used to polish and cycle animation in 3ds Max. To conclude the tutorial, we’ll learn how to view our work in real-time.
While building a project together, you’ll be provided with valuable knowledge, and the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work. With this in mind, you’ll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you’ve learned in a particular volume and apply them to a different asset.
These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 3, all so you can take advantage of the periodic assignments along the way to get the full learning experience.