本帖最后由 x.7 于 2017-7-6 09:32 编辑
Gnomon最新出品 LOL高级动画师游戏战斗动画制作视频教程
本教程教导了如何通过许多专业动画师使用的分步方法创建动态和令人兴奋的战斗动画。 战斗的核心基础包括强大的姿势,积极的时机和吸引力。 暴动游戏的高级动画师Jason Shum将他的过程从初始想法阶段分享到最终抛光。 他首先介绍了玛雅的Gnomon赏金猎人钻机,随后就包括个性,能量和流动在内的成功战略的概念进行了演讲。 然后,他通过产生一个好主意,并通过第一,第二和波兰传球来执行它。 学生将通过使用参考,关键姿势,重新定时,分解键和弧线的工作流程,深入了解如何构建和构建战斗动画。
The Gnomon Workshopss is pleased to announce the release of "Combat Animation for Games", with Jason Shum.
This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.
LOL高级动画师游戏战斗动画制作视频教程
LOL高级动画师游戏战斗动画制作视频教程
LOL高级动画师游戏战斗动画制作视频教程
|