unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)下载地址
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
unity3d着色器最新版UNOShader UNLIT v1.7 (Feb 09, 2017)
Requires Unity 5.0.1 or higher.
WEBPLAYER DEMO -> Click Here!
Forum / Doc / Contact me
* * * * Product Description * * * *
Tired of selecting shaders from a pull down menu? Why not just toggle what you want.
This is a material editor extension that creates and toggles between shaders on the fly.
It uses Shader Model 2.0 as a base, so it is faster then a surface shader and great for Mobile!!
Features:
Property toggler:
Color / Diffuse / Decal / Decal tint
Reflection / Rim / Emission / Outline
Xray / Texture Masks
Lighting / Shadows
- Toggle Ambient / Directional light Process
- Toggle Shadow Process
- Custom shadow color
BRDF Texture lookup
- Use a texture ramp to control light fall off and Rim effect
Reflection
- HDR support / Metallic Support
- Respects probe reflections (note. Does not blend when transitioning from one to another)
Rim
- Fresnel support
- Emission(Intensity)
Emission
- Independent baking intensity vs viewport display intensity
Outlines
- Works on 2d Camera
- Control X/Y width of outline
- Use texture to color outline
Xray
- See silhouette behind objects
- Control color/transparency
Lightmaps
- Use unity's lightmap or provide your own on UV1 or UV2
Other
- Vertex Colors support
- Opacity sliders for almost every property
- Transparency slider and Edge opacity (new)
- Built in UV scroller so you don't have to keep attaching scripts to your objects
- Built in render queue sorting order for transparent objects
- There is no need to offset stacked geometry. Blend as many textured geometry layers as you want.
And many others not listed...
|