001 Welcome
002 What you should know
003 Exercise files
004 Setting up the project overview
005 Importing standard packages
006 Creating a player controller
007 Setting the resolution and quality
008 Importing meshes
009 Importing textures
010 Importing animation
011 Importing audio
012 Exporting models from 3ds Max
013 Exporting models from Maya
014 Generating colliders on geometry
015 Applying and optimizing colliders
016 Creating a prefab
017 Creating and applying a custom mesh collider
018 Updating geometry in a prefab
019 Adding physics to game objects
020 Adding audio clips to a prefab
021 Creating and organizing new materials
022 Using composite maps for smoothness and height
023 Adjusting metallic and smoothness properties
024 Creating normal maps from grayscale
025 Segmenting imported animation into clips
026 Accessing animation using Mecanim
027 Creating event-driven transitions in Mecanim
028 Using scripts in Mecanim
029 Animating an object in Unity
030 Adjusting animation in the Curve Editor
031 Using the Dope Sheet to scale animation timing
032 Instancing prefabs to build a level
033 Placing level prefabs for variety
034 Bounding the player through design
035 Creating and sculpting terrain
036 Painting terrain materials and textures
037 Adding trees and grasses to terrain
038 Fine-tuning the default daylight
039 Creating and adjusting point lights
040 Adding mood with spot lights
041 Setting area lights for baking
042 Excluding lights from geometry
043 Setting up the level for baking lighting
044 Adjusting baking parameters for a designed look
045 Setting object and light parameters for baking
046 Using light probes to light dynamic objects
047 Adding reflection probes for simulated dynamic reflections
048 Creating a particle system
049 Adjusting the behavior of particles
050 Modifying the appearance of particles
051 Adding depth of field to focus the view
052 Letting lights and highlights glow
053 Grounding the scene with ambient occlusion
054 Using color correction to create a mood
055 Bringing the environment to life with ambient sound
056 Triggering sound to play with an animation
057 Creating reverb zones
058 Mixing and balancing sound
059 Setting up occlusion culling
060 Enabling batching to reduce draw calls
061 Creating a splash screen and icon
062 Compiling a desktop build
063 Building for Android
064 Making Revisions
065 Next steps