三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
三维概念艺术设计技术教程 - Design Techniques for 3D Concept Art
教程大小:1.99GB
视频个数:4个
播放时长:1小时35分钟
教程级别:高级
项目文件:不包含
使用软件:Autodesk 3ds Max、Luxion Keyshot、Adobe Photoshop
在这张DVD , Gavriil克里莫夫引导我们通过他的管道和工作流程使用3ds Max中, Keyshot和Photoshop打造科幻3D概念设计。在电影和游戏行业工作过,他在项目的设计阶段采用3D一直到他成功的关键。本次讲座开始建模,其中Gavriil讨论了使用范围, 3D和3ds Max的各种技巧的好处。详细的硬表面建模技术展示,因为我们看到了整个建模过程展开。然后,他将3D概念融入Keyshot设计材料,阴影和照明。 Keyshot直观的工作流程允许快速周转真实感的图像,可以根据客户的艺术方向上快速编辑。要创建一个最终的说明准备好演示文稿, Gavrill后期处理Keyshot呈现在Photoshop中使用各种渲染通道。这些元素合成,而添加各种效果,以增加图像的可信度,包括手绘的细节和镜头的效果。对于那些有兴趣学习于娱乐行业正在使用的设计师的最新技术,本次讲座由业界领先的艺术家之一,提供了一个鼓舞人心的观点。
In this DVD, Gavriil Klimov guides us through his pipeline and workflow to create sci-fi 3D concept design using 3ds Max, Keyshot and Photoshop. Having worked in the film and game industries, his use of 3D in the design phase of a project has been critical to his success. The lecture begins with modeling, where Gavriil discusses the use of reference, the benefits of 3D and various tips for 3ds Max. Detailed hard-surface modeling techniques are demonstrated as we see the entire modeling process unfold. He then takes the 3D concept into Keyshot to design the materials, shading and lighting. Keyshot's intuitive workflow allows for the fast-turnaround of photoreal images that can be quickly edited based on a client's art direction. To create a final illustration ready for presentation, Gavrill post-processes the Keyshot render in Photoshop using a variety of render passes. These elements are composited, while a variety of effects are added to increase the believability of the image, including hand-painted details and lens effects. For those interested in learning the latest techniques being used by designers in the entertainment industry, this lecture offers an inspiring perspective by one of the industry's leading artists.
Chapters
01. Introduction
02. Concept modeling in 3ds Max
03. Shading and rendering in Keyshot
04. Paint over and post process in Photoshop
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