ZBrush硬表面设计教程 - Zbrush for Hard Surface Design
ZBrush硬表面设计教程 - Zbrush for Hard Surface Design
使用软件:Zbrush
播放时长:3小时 57分钟
教程大小:2.60 GB
ZBrush硬表面设计教程 - Zbrush for Hard Surface Design
这是大师班课程,导师汤姆·保罗经过,并说明创建一个硬的表面机器人头部设计,视频游戏或电影的整个过程。
I​n this Master Lesson, instructor Tom Paul goes through and explain the entire process of creating a hard surface robot head design for video games or films.
本课程将在ZBrush中,Keyshot和Photoshop来完成,并涵盖从ZBrush的初始喷布到渲染和最终合成的所有步骤。
​This lesson will be done in ZBrush, Keyshot and Photoshop and will cover all the steps from the initial blockout in ZBrush to the rendering and final compositing.
ZBrush硬表面设计教程 - Zbrush for Hard Surface Design
ZBrush硬表面设计教程 - Zbrush for Hard Surface Design
Chapter 1 – INTRODUCTION
Chapter 2 – GETTING STARTED
Chapter 3 – CONCEPTING
Chapter 4 – REFINING THE FORM
Chapter 5 – REFINING THE HEAD
Chapter 6 – REFINING THE NECK 1
Chapter 7 – REFINING THE NECK 2
Chapter 8 – REFINING THE ARMS
Chapter 9 – REFINING THE CHEST
Chapter 10 – BEGINNING TO DETAIL
Chapter 11 – CREATING ASSETS FOR DETAILING
Chapter 12 – DETAILING THE HEAD
Chapter 13 – FINAL DETAILING
Chapter 14 – RENDERING IN KEYSHOT
Chapter 15 – COMPOSITING IN PHOTOSHOP
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