本帖最后由 x.7 于 2017-1-11 09:18 编辑
Character Modeling for Production - The Gnomon Workshopss -影视级角色模型制作全流程视频教程
使用软件:Marvelous Designer、Arnold、Mari、Nuke、Maya、zbrush
在这部教程中,Krystal Sae Eua涵盖她的关键的提示和工作流程为字符艺术家在电影和商业视觉特效行业。 她演示了她每天使用的时间管理技术作为建模和纹理领导。 她还深入到她的个人工作流程,创造一个清洁,适合索具和纹理的生产就绪的资产。 Krystal讨论身体比例,解剖,雕刻和重构。 她然后涵盖了从奇妙的设计师到玛雅的服装建模工作流。 接下来,她转移到如何创建适当的UVs,以及如何使用高分辨率位移纹理雕刻详细的毛孔。 最后,她讨论了如何烘焙来自ZBrush的位移贴图,以及如何使用Arnold渲染器将它们插入到最终演示中。
In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and sUItable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.
影视级角色模型制作全流程视频教程 - Character Modeling for Production
影视级角色模型制作全流程视频教程 - Character Modeling for Production
影视级角色模型制作全流程视频教程 - Character Modeling for Production
影视级角色模型制作全流程视频教程 - Character Modeling for Production
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