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SUBSTANCE PAINTER 2.3 附加新功能演示
SUBSTANCE PAINTER 2.3 附加新功能演示
- [Plugin] New "Export to Photoshopsss" plugin (export complete layer stack)
- [Export] Allow to specify the width of the padding (in pixels or infinite)
- [Export] Allow to set the type of background outside of the UVs
- [Shelf] New material layering shader to blend 10 materials
- [Shelf] New clay shader to view details with the height/normal channel
- [Shelf] New baked lighting filter with environment input
- [Shelf] Updated some mask generators to add non-square transformations
- [Viewport] Add composited normal map (normal+height+bake) to the solo mode
- [Scripting] Allow to export additional maps
- [Scripting] Allow to query available Additional maps per Texture Set
- [Scripting] Allow to retrieve channel format
- [Scripting] Add examples in the baking documentation
- [Scripting] Allow to query the visibility of a layer
- [Scripting] Allow to query layer's blending mode and opacity
- [Scripting] Allow to export converted maps (final normal maps, mixed AO, etc.)
- [Substance] Read and connect custom usages
- [Shortcuts] Add modifier key (SHIFT) to cycle solo mode backward
- [Export] Updated default export preset to disable alpha
- [UI] Thumbnails are now only computed if the engine is available
- [UI] Display a mention when thumbnails are computing
Fixed :- Crash with some old projects when opening them
- Crash with corrupted texture channels cache
- Crash when blending more than 4 materials with Material Layering workflow
- [UI] Tool shortcuts don't work if the toolbar is hidden
- [UI] Iray toolbar is labeled "Untitled" in the View Menu
- [UI] Plugin toolbars are named "Untilted" in the View Menu
- [Baker] Pressing Enter while editing a bake setting launches the bake process
- [Baker] Incorrect ranges for some parameters
- [Import] Impossible to import OBJ meshes because of very big numbers
- [Import] Some OBJ files are imported with too many sub-objects
- [Export] channel background is filled with black instead of default color at export
- [Tool] Particles don't work properly if FOV is too low
- [Tool] Brush preview color is incorrect with masks in sub-stacks
- [Viewport] When brush goes into empty areas in 2D view it becomes gigantic
- [Viewport] Blank brush preview when painting Normal textures
- [Scripting] Incorrect documentation : "ao" listed instead of "ambientocclusion"
- [Scripting] Process started with subprocess() is killed when closing Painter
- [Shelf] Baked lighting filter use incorrect AO input
- [MacOS] Removed Fire Hydrant project (incompatible)
- Default project opens when loading a *.spt file (instead of *.spp)
Known Issue :- [Plugin] Because of Photoshopsss, the height and normal channel can't be translated as-is
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