耳朵的那些东西,是非常重要的一个人体模型的外观。但这些重要部件的头,有时会掩盖了我们急于工作的重要或有趣,或酷的模型部分。我们中的一些人也可能回避创建逼真的耳朵,因为他们没有时间来研究中的结构发挥在这个过程中,我们将在这些基地耳结构的个体,使一只耳朵的耳朵的样子。然后,我们将介绍一些在ZBrush的快速和简便的方法来阻挡这些结构,使用DynaMesh和插入管得到一个真正的定义看。我们将学习网格化的耳朵,然后用各种雕刻完成的耳朵。在最后,你将有一个更好地了解结构的耳朵,你会更舒适人类角色的创建和雕刻耳朵。
Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the important, or interesting, or cool parts of the model. Some of us may also shy away from creating realistic ears because they haven't taken the time to examine the structures in play In this course we will go over those base ear structures- the elements that make the ear look like an ear. We'll then cover some quick and easy ways in ZBrush to block out those structures, using DynaMesh and inserting tubes to get a really well defined look. We'll learn to remesh the ear and then use a variety of sculpting brushes to finish out the ear. In the end, you'll have a much better understanding of the structure of the ear and you'll be much more comfortable creating and sculpting ears for your human characters.